Where is Cairn? Welcome to Myos.

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Cairn takes place on a beautiful and horrible world known as Myos.  We wanted Myos to make life hard on everyone, no matter what part of the world you live in, the struggle to survive is a constant.  Once the various global dangerous were in place the world came to life with a long mysterious history, diverse locations, and then we filled it with various cultures.  I approached Myos almost as a character of it’s own, something that threatens everyone from the background.  Let’s dive into the details of all the things I’ve mentioned above.

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Embalmit plays Atom Zombie Smasher!

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“…Atom Zombie Smasher is painless… it brings on many changes…”

Here at Embalmit we do many things, one of those things (and the least requested of them) is to review games that we think are relatively meaningful to what we are doing. One of those meaningful games is Atom Zombie Smasher. A fantastic take on three of the past decade’s fads (now probably dying fads): Zombies, Casual Games and Indie flare. And boy does AZM (for shorts) goes to town with all of these.

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Working Alpha screenshots!

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A few weeks ago Adam did the unthinkable, he released a new build of the game!, and boy it was awesome. Currently we are still in Alpha state, but that shouldn’t stop us from posting a few screenshots of our work in progress.

The screenshot above shows the game closer to our intended release version: It displays a working version of our trusty GUI, most of the buildings we’ll end up using (we are still missing a lot of buildings though) and features 18 out of the 23 planned units we have for the game. We still need to work a lot of the 3d assets, so it’s placeholder country for almost everything 3d.

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The Fey and the Spiders arise!

thewispandthespidersIt’s that time when newer sprites show their face around Cairn. Previously we went through the exciting Free Blades and the awesome Thermocrats. Now it’s time for sprites that have no human form: these are the Fey and the mechanical Spiders.

Coming up, in Embalmit.com, your source for that sweet sweet, badass retro RTS: Cairn!

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Evolution of the GUI – Part 1

Hey everybody!

I know we have been a little quiet since we’re working on the new beta release! It’s going to be fuckin’ badass, I promise. Until then, we are going to tide you over with some inside looks into the development of Cairn. The first area we’re starting with is the GUI. Over the next several days I’ll be writing about the change of our GUI from the bare bones version, to the super slick version we have now.

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