So this is our first behavior engine release. Any RTS has to have some dynamic AI that acts and reacts to opponent actions. This is our take on these actions.
You’ll notice that I talk about moods for each unit, this is scratching the surface of our “Stance” system. Each troop of units has 6 different stances they can activate, each stance offers different behavior logic and different stat bonuses.
Guard & Hold Position will offer an armor bonuses which is good against Normal Attacks.
Attack & Rampage will offer bonuses to all types of damage.
Evade & Route grants a movement speed increase.