Terrain concept art!


Hey everyone, Petunio here for another Art Update on Cairn.

So one thing is the units we are making for the game, another is the tiling that will go under the units. Originally we were working with another artist on the tiles, and for the most part his tiling skills were pretty good, but the contrast between what he did and the units in the game was a bit lacking, partially because he was working the terrain tiles without knowing how the units would look like.

I offered to do the tiles since I thought I could do a much better worklooking for the right contrast between units and terrain since they would both be developed by the same person (The Petunio, that is).

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Embalmit plays “Victoria 1 Complete”

A modern lady, Vicky sure knows where it’s at.

Before Victoria was complete she used to be just “Victoria: Empire Under the Sun“. The Complete part is just that game and the expansion pack (Revolutions). This is part of the many, many Paradox Grand Strategy game titles. This one takes place within the years 1836 to 1920, and allows you to take control of any of the countries of the era and go though all of the main events of the time. The micromanagement intensive gameplay, though hard to learn, becomes very addictive in no time.

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More early concept art!

Hey, Petunio here. We have around 70 pieces of concept art so far that we have been very lazy about showing in the website, so we better get cracking here.This is a follow-up from the previous Concept Art Extravaganza.

After working up the Praetorian concept I had 4 more units to do before I began to work solely on Cairn. The following concepts deal with the following units: the Flame Deux, the Pyro, the Stag and the Bolter.

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Embalmit tries to play Dawn of War 2

Dawn of War 2, fuck yeah, amirite?. I mean we all loved the first Dawn of War and by extension this one has to be ten times better. I mean more Dawnier and Warrier than ever. I mean look at that cover: it’s that Terran Space marine, probably killing Zergs (no wait, got the wrong franchise). It’s that Starship Trooper, probably killing them Bugs (well, close enough).

But upon closer inspection we witness a small detail, imperceptible to the eyes, I’ll give a hint of what is this horror…

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Gettysburg Armored Warfare, a cautionary tale.

This past August 22th, Gettysburg Armored Warfare creator Dan Green announced that Gettysburg’s servers were going to be shut down into oblivion:

“Hey guys, they are taking the servers down at the end of the month I believe … The game just needed a lot more dev time then was in the cards :-( will def learn from this. Also as I mentioned before the budget/resources necessary to finish the editor and mod tools was canceled for obvious reasons.” 

But never the less, developer Dan Green has at least “def learn” from the ordeal that was once Gettysburg: Armored Warfare.

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Meet the team! – Adam Waters

Hello everyone, I’m Adam Waters and I am a life long programmer and new born game designer.  I started programming professionally in the business world and have been creating some of the worlds most boring applications for nearly a decade.  Only a few years ago I found myself as a volunteer designer on the table top miniature game Warlord and it’s expansion the Savage North.  After over three years of balancing spells and special attacks, manipulating unit costs, writing fictional biographies,  and helping to create an incredible game overall, I decided to combine my skills.  So indie game development here I am.

The  fun part of my job as a member of Embalmit comes from creating the lore in our games.  All of us have a part in shaping a games direction, but I’m usually the one who fills up pages to describe some half broken world or writes out an emperor’s speech.

The addicting, infuriating  and most rewarding part of my job is the programming.  I’ve been programming at the whim of corporations large and small for years, but now I can use all that experience to create something from the heart.  We get to create experiences not just programs, and that is incredibly rewarding.

Since the creation of Embalmit, I have been gathering our small team of heroes for something great.  Most of them have already announced themselves, but more are sure to come in the near future.  So sit tight, buckle up, and enjoy the ride.  Embalmit is just getting started.