Hey everyone, Petunio here. After months of grueling work we are finally able to present our first 5 sprites for the game!. These are from left to right: Bloodarcher, Knight, Scrapper, Fighter and Magician.
Scroll down to check these babies in motion!
“Many great hunters have found their way into the Free Blades and with them they bring the skills of a tracker and steady hand of an archer. The best of these archers are known the Blood Archers.”
The Bloodarcher came out from our need to have an Archer unit and none of us having much of an idea of what to make. So the Bloodarcher was pretty much improvised.
“The heart of the Free Blades, well trained, well equipped, and well paid. A Free Blade Knight is recognized by his sword and shield, two things no common fighter could ever afford.”
“The bottom of the mercenary barrel. Usually armed with the broken bits of scrap and armored in scrap.”
Plus, he has a bitching mustache.
“A bit more armor, and a bit more training. A warrior is a merc that has lived long enough to earn real armor. They still fight with farmer tools, but a axe can split a skull just as well anything.”
Third Fighter iteration, the first fighter was bald, the next one had a bit of hair (but it looked like a toupee). This one just has a Mohawk, let’s hope it holds.
“A gunslinger of sorts, uses a primitive flare gun that resembles a hand crossbow. Their wide brimmed pointy hats make them stand out, and most have a knack for gadgets or spells that most mercs are clearly jealous of.”
Second iteration of the Magician unit, a little flash on the unit’s eye was added and a few minor fixes. The unit’s robe moves a little bit back when it attacks, giving the impression that *ehem* it farts when it shoots. After a lot of arguments about it (bitter, bitter arguments) we decided it was kinda cute.
Each sprite is composed of 180 frames and has 12 sides. The current frame rate for these is about 15 frames per second. All of these are made with the mindset that they are meant to be seen rather small, so even though they are now 400×400 pixels in size, we’ll use a smaller size of these for the actual game. I make them larger so that I can cram more details into them.
All art by Rodrigo Petunio, all the Lore by Adam Waters.
Update!: youtube videos replaced with gifs,