Hello, my name is José Mora-Jiménez and I’m the one in charge of making the music and sounds for Cairn.
I’ve been writing modern classical music for about ten years and I since more recent times I’ve been also writing music for games and other media. You can check my works and bio here: http://www.musicvortex.nl/ and here http://www.josemorajimenez.com/
I started working in the game since last April. When I first had contact with the team and we discussed about the musical direction of the project, I was very pleased to hear that I was going to be able to freely mix two of my all time favorite music styles: Orchestral Music and Metal!
I hope to be sharing some of the music I’ve made for the game very soon, I would also be telling you more about the process of writing the music.
Last night I spent 6 hours coding the layout of buttons and the logic associated with level ups, ability points, and managing them, and then decided that the path I was taking needs to be thrown away completely and re-factor the rest. This isn’t the first time something seems brilliant on paper, but begins to fall apart when it’s out of the gate. This one was especially annoying though and it really made me think about whether all the sacrifice is worth it. All the late nights, frustrating bugs, and slow progress adds up.
Today thoughts of condensed unit descriptions and more detailed special abilities dance in my head as the advantages of my gut wrenching decision settles in. We have been working on Cairn for just over a year, we have hopes for beta testing this month, and we have almost another year of development ahead of us. Sometimes it feels like trying to empty a lake with a spoon. Yet here I am editing descriptions, writing pseudo code, and preparing to get back in and knock it out.
I want the game to succeed and I want to make money, but I know that both of those things may not be in our future. All I know for sure is that we are going to release an amazing strategy game and it will stand as a love letter to all the real time strategy games of old. The idea of having a game that can stand along side Myth: The Fallen Lords, Warcraft 2 and 3, and so many other great RTS games that have kept me entertained when I was young and keep me inspired today.
I think that’s enough rant for one day.