How About Some World History

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How About Some World History

Postby AdamWaters » Tue Aug 16, 2011 10:34 am

Myos
Myos is a planet that is trying survive a harsh past while facing a harsher future. It is a place once covered by a sky filled with fire and ash. Even now despite clear skies, acidic rains can destroy crops or ruin drinking water. The oceans are corrosive, eating away at wooden vessels and often scarring unprotected skin. The shattered moons that stretch across the sky, although beautiful often fall from the heavens scorching homes and destroying land. There are the miles of corrupted lands, barren and cursed they often leave travelers who try to cross them sick or dead. Unexplored lands and the water’s depths are inhabited by vicious mutated creatures, but they aren’t even the most fearsome living beasts..

Life that once barely survived in the shadows has begun to thrive in the sunlight. The barbarians pillage the countrysides, spawning war amongst themselves and any opposing outsiders. They accept any people into their chaotic life on the fringes of society. The varied people of the barbarian tribes have no hope at peace, war is their way of life. Living as if the darkness will swallow the world again. Despite the many that choose or are forced into this life, others have begun to find new ways to live

For generations the myosi and arcole have called Myos home, eking out hard lives until the charred sky cleared to reveal the sun, moons, and stars. The myosi are a long lived people, full of inventiveness, life, and a strong will. They have toiled long to improve their standard of life, crafting complicated machines and creating beautiful art. The arcole are tall, proud, broad, and intimidating people. They prefer to work with their hands and at times struggle to relate to the other races of Myos. They take pride in their smaller communities and are prone to spontaneous celebration. These races survived the long cold nights together during the time of the scorched sky, and although as a people they struggle to understand one another, many live together.

There is another group now living among the myosi and arcole, even less understood the slek struggle to make Myos a home. Over a hundred years ago, it was as if the Gods cut into nothingness and from this slash appeared a Rift and out of the Rift poured thousands of soldiers. The slek fought among each other for months, at the hands of each other. When the Southern Empire got involved their numbers dwindled even lower. The remaining were exiled to the Withering Isles and lived in solitude for generations. Those that remain in exile call themselves the Dukarim but, many slek now live among other communities and try to blend into the cultures around them.

Despite the hardships, various factions have begun to unify and advance. The greatest minds in history have began using their genius to improve the lives of many. Knowledge, books, and those willing to teach make efforts to spread across the continents. The fires of industry have begun fueling the rapid advancement of technology. As the smoke rises and steam pumps pistons in the south, the sound of black powders being ignited echo off the dunes to the north, all while sparks fly, and power begins to surge through islands to the east. Such rapid changes will not come without great sacrifices. All of Myos’ creatures will soon learn, that they are their own worst enemies. Their corrupted world has harden them for the life ahead and as the tensions of the major factions rise to a breaking point, life will only grow harder.
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Re: How About Some World History

Postby AdamWaters » Tue Aug 16, 2011 10:38 am

This is just a high level description of our world.

The Races talked about within are NOT the playable factions in the game. We wanted to build a game based on various cultures. The diversity we can achieve by mixing the Races and Cultures far out way the simplicity of separating everything.

So each faction could contain each race. Some factions contain more of one than the others. Some factions are racist and prefer to only war with their own.

There are a lot of unanswered questions in that quick run down of the world. We want that to some extent. The more we can reveal about the world in the game, the better the game will be.
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Re: How About Some World History

Postby DAVID » Sun Aug 21, 2011 9:59 pm

Just a few comments and questions.

I like the idea of factions being culture based instead of race based but I was wondering about each race possibly being in each faction and how that will play out as far as units and abilities, ect go.

Are their going to be racial units in an army list or will they all be faction based?

If there are racial units, will they differ from their same unit in another faction? Such as abilities and playstyle?

I also like that you guys made the majority of the wllrd cursed, I think it will greatly help out future expantions.

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Re: How About Some World History

Postby AdamWaters » Mon Aug 22, 2011 11:12 am

We'll be going into great detail as to what the difference between units are in each faction, but here are an example.

One faction has a unit called the Cog. The Cogs are defensive oriented units that will be themed as phalanx warriors. There are Myosian Cogs, the human version; and there are Arcole Cogs, the big beasty version. They will have similar abilities and the same role, but Arcole will posses more offensive powers at the cost of more resources/time to recruit.

Another faction has a unit called the Blighted. These are Arcole tortured and beaten, then juiced up on a serum known as, Blood of the Gods. It still posses the qualities of an arcole, but this faction creates very different kind of units with them. There is no myosian equivalent of the blighted.


If you think of our races and factions as the equivalent of D&Ds races and classes it should make complete sense. A human wizard and a human fighter are very different, but both started with the same base and were branched out from there.
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Re: How About Some World History

Postby DAVID » Tue Aug 23, 2011 6:15 pm

Was wondering how many moons there actually are and if they play into how the day / night, weather and "magic" system work? It would be cool if they affected spells and stuff.

Also are the barbarians going to be a faction, AI enemy or something else?

How and why did you guys come up with a world that started with a sky of fire and ash?

You also talk of acidic rains, will this play into the game or is it just lore? If it does play into the battles and such I think it would be cool to see it affect recruitment and possibly even battles, dealing small dps to all models. Mabey lol.

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Re: How About Some World History

Postby AdamWaters » Wed Aug 24, 2011 8:36 am

Currently the moons are just lore. As we flesh out more and more of the game, they may be included in a bigger role.

The Barbarians are going to be NPCs. They aren't really a faction, just a common name for the scattered population that don't live under the banner of one of the major factions. If the game does well we do have the framework for several more factions, but we aren't going to put the cart before the horse just yet.

I wanted our current time period to be more than just an industrial age, I wanted it to be part of the world changing as a whole. As the planet recovers from some unknown catastrophe, the people start industrializing which has all kinds of nasty side effects. Then when thinking up a catastrophe, we wanted to avoid most real world associations. So we came up with something that screams, "shit must have hit the fan", but doesn't seem likely for us. The sky burned, moons were shattered, and the lands were corrupted.

We've been talking a lot about whether we will include those kinds of effects in the game, if we did they would be adjustable. I'm hoping that we'll have time to at least play test them as the game advances.
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Re: How About Some World History

Postby AdamWaters » Wed Nov 09, 2011 12:20 pm

The myosi vary in appearance, in the cooler southern, mostly barbaric lands fair skin, light hair, and broad shoulders are the common. Around Ocresia the olive skin, thinner frames, darker hair and brown eyes are the look of most Imperials. Then across the Wastes are the nomads, chiseled bodies, sun kissed dark skin, and brilliant green eyes are their normal look.
The myosi are a long lived people, full of inventiveness, life, beauty, and their willpower and ambition far outweigh their size. Their smaller appearance when compared to the other intelligent races can be misleading when determining danger. The myosi are fast, cunning, and use everything around them to create advantages for themselves.
During the time of the scorched sky the Myosi survived by working together. They have toiled long to improve their standard of life, crafting complicated machines and creating beautiful art. Their cities have become living examples of their finest works, whether it's the aqueducts and fountains of Ocresia or the painted canvas cities of the Quintas Nomads. Their creativity given their limited resources is unmatched and as more great minds come together in colleges and under powerful governments their achievements know no heights.

The arcole are tall, proud, broad, and intimidating people. Standing chest and shoulders above even the tallest myosian and as wide and strong as a bull. They have rough, calloused skin that ranges from a dark gray to a deep blue hue. When compared to most myosian standards of beauty the arcole fall very short. The twisting curled horns that adorn their head draw attention away from their flat faces and jutting tusks. The arcole often bind their horns forcing them to grow in specific patterns and shapes. Males strive for elaborate long reaching twisting horns with multiple points, while the females keep them close, often spiraling within itself. The arcole are the only race to possess body hair with course long hair hanging from the male's forearms, shins, stomachs, feet, and hands.
The arcole prefer to work with their hands and at times struggle to relate to the more inventive and social species of Myos. They often live in small family groups, living off the land and selling what they don't need to caravans that pass by. Once of age the males of these family groups venture off to find their own life, most never return to their original homes. Yet these arcole traditions are growing old, and as civilization encroaches on their settlements, many are forced to change. The arcole are quick to learn and are many are taking quite well to the more comfortable myosian lifestyle.

The slek are a more recent addition to Myos. Over one hundred years ago the sky was slashed open, revealing an infinite dark of smoke and stars. The creatures now known as slek had arrived, and with them they brought war. Every day for months slek would climb out of the darkness, armed with twisted blades, and bathed in lightning. As they arrived they would battle one another,the victor of one day waiting for the new arrivals on the next. The darkness grew and soon all daylight was gone. Thousands came through the smoke in those months that the rift was open, but only hundreds lived to see the sun and sky return. Slaughtered by their own at first, then hunted and exiled by the Empire. These harsh beginnings have hardened a race of people that already seem born for battle.
The slek are a tall slender species with large solid black eyes, stark white skin, no discernible nose, and almost circlular mouths that open wide to reveal multiple rows of teeth. A slender tail keeps them balanced as their stance is often hunched over and bent forward. Their legs and primary arms are almost the same length making it seem as if they could run on all four limbs like a beast, but this has never been seen. Their secondary pair of arms are only long enough to reach one another, often being held so that their secondary hands have their fingers locked.
As time has marched on some slek have found their way back into the common world. The slek that live among the other races try to blend in as much as possible. Some will cover their entire bodies, but most will at least wrap their secondary arms close to their bodies, and cover their mouth when they speak. Despite their well known courteous behaviors they are often the scapegoat for problems that hit communities, whether it is disease, a missing person, or common thievery a slek always makes a good target.
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How About Some World History

Postby derebaker » Thu Nov 03, 2016 5:15 pm

I'm still pissed about Valencia. But yeah, I'm excited and watching almost every game.

J.
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How About Some World History

Postby derebaker » Thu Nov 03, 2016 10:12 pm

I was playing Ricochet Lost Worlds: Recharged, and I was feeling very bad - there are lots of graphic things, that has been cut off For example, bricks arent moving, they are still.... Its terrible... How about releasing some graphic pack?
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How About Some World History

Postby derebaker » Sun Nov 06, 2016 8:14 pm

i think that the great FSM stuck one of his noodles in mary, squirted some sauce, and that is how jesus came about. there is no man or sperm that made him.just spaghetti and sauce.
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