Evolution of the GUI – Part 1

Hey everybody!

I know we have been a little quiet since we’re working on the new beta release! It’s going to be fuckin’ badass, I promise. Until then, we are going to tide you over with some inside looks into the development of Cairn. The first area we’re starting with is the GUI.¬†Over the next several days I’ll be writing about the change of our GUI from the bare bones version, to the super slick version we have now.

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Terrain concept art!

 

Hey everyone, Petunio here for another Art Update on Cairn.

So one thing is the units we are making for the game, another is the tiling that will go under the units. Originally we were working with another artist on the tiles, and for the most part his tiling skills were pretty good, but the contrast between what he did and the units in the game was a bit lacking, partially because he was working the terrain tiles without knowing how the units would look like.

I offered to do the tiles since I thought I could do a much better worklooking for the right contrast between units and terrain since they would both be developed by the same person (The Petunio, that is).

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