Working Alpha screenshots!

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A few weeks ago Adam did the unthinkable, he released a new build of the game!, and boy it was awesome. Currently we are still in Alpha state, but that shouldn’t stop us from posting a few screenshots of our work in progress.

The screenshot above shows the game closer to our intended release version: It displays a working version of our trusty GUI, most of the buildings we’ll end up using (we are still missing a lot of buildings though) and features 18 out of the 23 planned units we have for the game. We still need to work a lot of the 3d assets, so it’s placeholder country for almost everything 3d.

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Evolution of the GUI – Part 1

Hey everybody!

I know we have been a little quiet since we’re working on the new beta release! It’s going to be fuckin’ badass, I promise. Until then, we are going to tide you over with some inside looks into the development of Cairn. The first area we’re starting with is the GUI.¬†Over the next several days I’ll be writing about the change of our GUI from the bare bones version, to the super slick version we have now.

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